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Once they are in that range, they can move around at will without provoking an AoO as long as they don't leave it. If you are using a reach weapon, that would be the 15'/10' zone in either direction. Therefore, the AoO range is only dependent on your weapon. Keep in mind that Long-Limbed only works on your turn and therefore doesn't apply to AoO, just as stormknight mentioned above. The Question " Is 5'->10' a Deadzone for OA while using a Bugbear Reach Weapon BugBear( Long-Limbed) OA Occurs 15'->20' = 20'->15'Ĭan't Not be used for Spell Sniper Booming Blade through Warcaster Spell Sniper Booming Blade using Reach weapon is allowed as I am casting at this point. The spell must have a casting time of 1 action and must target only that creature. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. Spell Sniper Booming Blade range up to 10'īase no-Reach BugBear( Long-Limbed) OA Occurs 10'->15' = 15'->10' Should Always have this as Unarmed Strikes can be used by everyone even while wielding 2 handed weaponĬan be used for Spell Sniper Booming Blade through Warcaster When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.ĭiscussion pertains to OA, Reach, and its interactions. If the attack hits, you add +10 to the attack's damage.
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Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll.On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.Your spellcasting ability for this cantrip is Intelligence. Choose the cantrip from the wizard spell list. You learn one cantrip that requires an attack roll.Your ranged spell attacks ignore half cover and three-quarters cover.When you cast a spell that requires you to make an attack roll, the spell's range is doubled.When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack.You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
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